In Windows Blender 2.82 Official I can't reproduce this, everything works fine, also there are no viewport glitches in the 'blob' object in edit mode. Motion Blur Shading Performance Post Processing Output Overwate Placeholden PNG Color Depth Marg ARO 16px Automatic freestyle Texture Ass 5.5 Camera. Also in Windows builds even with motion blur on (Yes, confirmed. In Windows Blender 2.82 Official I cant reproduce this, everything works fine, also there are no viewport glitches in the blob object in edit mode.) bugreport5. Blurring will only work with certain geometry types and. The weight for element is factor for multiplying all neighbor’s values before accumulating them as new primitive value. The goal of each step is mixing values of each element with its neighbors. Also in Windows builds even with motion blur on (Yes, confirmed. The Blur Attribute node smooths attribute values between neighboring geometry elements. With the Motion Blur unchecked, nothing of this happens, everything goes smoothly. With the Motion Blur unchecked, nothing of this happens, everything goes smoothly. **Exact steps for others to reproduce the error** In Windows Blender 2.82 Official I can't reproduce this, everything works fine, also there are no viewport glitches in the 'blob' object in edit mode.)īroken: version: 2.82 (sub 7), branch: master, commit date: 16:20, hash: `77d23b0bd7` This node will blur the image in all directions, put it between Tex. For it there is nice node group named ImageBlur from the b°wide NodePack. What you need to do is to blur the texture in the nodes. With the Motion Blur unchecked, nothing of this happens, everything goes smoothly. Motion blur will not work because the object doesnt move in the scene. I am using Blender 2.81 official release. I believe its a major importance for this bug to get fixed. The frame 81 should look like this (image below), no alpha transparent background around (this one is rendered with no motion blur on)Īlso, the said 'blob' object has this weird vertice glitch when rotated and panned around in edit mode (it was made with Dobarro's voxel retopo in sculpt mode)Įxact steps for others to reproduce the error I also have tried various motion blur settings, like position 'Center on frame ' or 'Start on Frame' and Rolling shutter to 'None' or 'Top-Bottom' or even increasing the parameter 'Steps' for individual objects. If I animate the 'blob' object's scale back to 0 say, in frame 83, I again get this weird rendering error, you see the transparent alpha even if you shouldn't (image1 below) The next frame 82 renders nicely when 'blob's scale keyframes are other than 0 When I render with Cycles Motion Blur, in the Linux builds I get this weird rendering error when rendering the frame 81 (when the object 'blob' is in scale 0,0,0) Graphics card: GeForce GTX 780 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44īroken: version: 2.82 (sub 7), branch: master, commit date: 16:20, hash: 77d23b0bd7īroken: version: 2.83 alpha today's Linux build () Operating system: Linux-5.3.0-26-generic-x86_64-with-debian-buster-sid 64 Bits
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